enum CreateState { State_InitPending, State_InitFailed, State_Valid, State_Lost, State_Dead, State_Disposed };
Describes the lifetime state that the texture is in.
Members |
Description |
State_InitPending |
Texture initialization is pending. |
State_InitFailed |
Texture initialization has failed. |
State_Valid |
Texture has been initialized and is a valid texture. |
State_Lost |
Texture has been lost. |
State_Dead |
Texture becomes dead once the texture manager is destroyed. |
State_Disposed |
Texture has been disposed, and should not be reinitialized. |
Render_Image.h