Texture::GetUVGenMatrix

Texture::GetUVGenMatrix
virtual void GetUVGenMatrix(Matrix2F* mat) const;
Description

GetUVGenMatrix fills in a matrix that should be used to convert pixel coordinate space to the UV coordinates used by the renderer. Render HAL(s) will override this to properly handle cases when texture coordinates are padded and/or scaled.

Parameters
Parameters 
Description 
Matrix2F* mat 
A transformation matrix of type Matrix2F