Texture::ReleaseHWTextures

Texture::ReleaseHWTextures
virtual void ReleaseHWTextures(bool staging = true) = 0;
Description

ReleaseHWTextures causes the hardware textures associated with this texture to be released. This can be called from either thread; if not called on the Render thread, the image destruction will be queued if required by the platform.

Parameters
Parameters 
Description 
bool staging = true 
Indicates whether staging textures (used with DrawableImage) should be released also.