virtual void ReleaseHWTextures(bool staging = true) = 0;
ReleaseHWTextures causes the hardware textures associated with this texture to be released. This can be called from either thread; if not called on the Render thread, the image destruction will be queued if required by the platform.
Parameters |
Description |
bool staging = true |
Indicates whether staging textures (used with DrawableImage) should be released also. |