Texture::Update

Texture::Update
virtual bool Update(const UpdateDesc* updates, unsigned count = 1, unsigned mipLevel = 0) = 0;
virtual bool Update();
Description

Update updates a texture region based on the specified image data. The first method updates texture by copying the provided data into it, only one mip-Level can be updated at a time. The second method performs a full image update by calling the associated Image::Decode.

Parameters
Parameters 
Description 
const UpdateDesc* updates 
Pointer to the structure containing texture update data. 
unsigned count = 1 
The number of items in the updates. 
unsigned mipLevel = 0 
The mipmap level to update, with 0 indicating the top level texture. 
Return Value

A Boolean value of true if updates are done otherwise false.