ToleranceParams

ToleranceParams
Description

ToleranceParams describe the tolerance values which control how smoothly surfaces/shapes/strokes are tessellated for rendering. 

The LowerScale and UpperScale indicates the range of scales (lower and upper) that can be reused in cache. 

Eg:

if (ShapeScale >= CachedScale * tolerance.FillLowerScale && ShapeScale <= CachedScale * tolerance.FillUpperScale)
    {
        . . . Can use cached mesh
    }

The same is for strokes.

Data Members
Data Member 
Description 
Tolerance in screen space, when the curves can be treated as line segments. 
Tessellation is a recursive process, this is the maximum number of recursions to perform before stopping. This parameter can be used to limit the maximum quality of produced meshes. 
Curve tolerance in screen space. 
Additional EdgeAA scale. Normally it is 1.0, but for more consistent look it should be slightly less than 1.0. This value significantly improves thin vector elements in UI-like applications. 
Horizontal and vertical epsilon in screen space. 
Scale tolerances for non-EdgeAA. 
Scale tolerances for non-EdgeAA. 
Scale tolerances for EdgeAA. 
Scale tolerance for EdgeAA. 
Scale tolerances for hinted strokes. 
Scale tolerances for hinted strokes. 
Epsilon to calculate intersections in screen space. 
Determinant value under which a shape's 3D translation/rotation will be removed. 
Minimum scaling value to clamp to for a shape's 3D matrix. 
Morphing ratio tolerance. Mostly used to eliminate inequity of floats, when they are essentially equal. 
Scale tolerances for scale9 (better handling in 3D). 
Scale tolerances for scale9 (better handling in 3D). 
Scale tolerances for regular strokes. 
Scale tolerances for regular strokes. 
Methods
Method 
Description 
ToleranceParams constructor. 
File

Render_ToleranceParams.h