struct Filter { unsigned Type; union { struct { float BlurX; float BlurY; float Strength; } Blur; struct { float BlurX; float BlurY; float Strength; UInt32 Color; UInt8 Flags; } Glow; struct { float BlurX; float BlurY; float Strength; UInt32 Color; UInt8 Flags; float Angle; float Distance; } DropShadow; }; };
Structure defining filters on the text.
Data Member |
Description |
The type of the filter set on the text, see FilterType. |
Method |
Description |
Clears the "hideobject" flag on the text. | |
Clears the "knockout" flag on the text. | |
Filter constructor. | |
Resets all data members of the Filter structure to its default values. | |
Sets the filter type. | |
Sets the "hideobject" flag on the text. | |
Sets the "knockout" flag on the text. |
Render_TreeText.h