struct Filter { unsigned Type; union { struct { float BlurX; float BlurY; float Strength; } Blur; struct { float BlurX; float BlurY; float Strength; UInt32 Color; UInt8 Flags; } Glow; struct { float BlurX; float BlurY; float Strength; UInt32 Color; UInt8 Flags; float Angle; float Distance; } DropShadow; }; };
Structure defining filters on the text.
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Data Member |
Description |
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The type of the filter set on the text, see FilterType. |
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Method |
Description |
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Clears the "hideobject" flag on the text. | |
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Clears the "knockout" flag on the text. | |
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Filter constructor. | |
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Resets all data members of the Filter structure to its default values. | |
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Sets the filter type. | |
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Sets the "hideobject" flag on the text. | |
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Sets the "knockout" flag on the text. |
Render_TreeText.h