enum WrapMode { Wrap_Repeat, Wrap_Clamp, Wrap_Reflect, Wrap_Count };
WrapMode describes the texture wrapping mode with a bitmap fill style that is used during image rendering. Wrapping occurs when computed texture coordinates go outside of the texture range.
Members |
Description |
Wrap_Repeat |
Indicates that texture should repeat itself when sampled out of range. |
Wrap_Clamp |
Indicates that texture should clamp to its edge color. |
Wrap_Count |
The number of applied texture wrapping modes. |
Render_Image.h