struct Transform { float Position; float LeftVolume; float RightVolume; };
A sound volume transformation descriptor to change the volume and position properties of a playing sound.
Members |
Description |
float Position; |
Position (measured in seconds) in the sound data where the transformation should have happened. |
float LeftVolume; |
Volume for the left channel and ranges between 0.0 and 1.0. |
float RightVolume; |
Volume for the right channel and ranges between 0.0 and 1.0. |
Sound_SoundRenderer.h