virtual SoundChannel* PlaySample(SoundSample* ps, bool paused) = 0;
PlaySample creates a sound channel object from a given sound sample object. If paused parameter is set to false, the sound will not start playing until SoundChannel::Pause(false) method is called.
Parameters |
Description |
SoundSample* ps |
A sound sample object used to create the sound channel. |
bool paused |
A Boolean flag set to true/false to specify whether to resume the channel paused or not. A value of true pauses the sound channel and value of false resumes the channel. |
Pointer to SoundChannel which is used to control the playing sound sample.