System

System
Scaleform::System
Declaration
class System;
Description

System is a core initialization class which must take place before any other Kernel objects are used; this is done by calling Init(). Among other things, this is necessary to initialize the memory allocator. Similarly, Destroy must be called before program exits for proper cleanup. Both of these tasks can be achieved by simply creating System object first, allowing its constructor/destructor do the work. 

Note: For GFx, use this class superseded by the GFx::System class, which should be used instead. 

Methods
Method 
Description 
System destructor for releasing all memory resources associated with global memory allocator. 
De-initializes the GFx core, finalizing the threading system and destroying the global memory allocator. 
Init 
Initializes System core, setting the global heap required for GFx memory allocations. 
Initializes System core and creates the global heap needed for GFx memory allocations. 
File

SF_System.h