Core category - Stingray Lua API Reference
This category contains many of the high-level API elements needed by most projects, such as the core stingray.Application and stingray.World objects.
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Interface to access global application functionality.
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Interface to access firing events on xbox one.
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Interface to access PlayGo on PS4.
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Interface to interact with the Stingray plugin system.
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Interface to create/destroy render resources.
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Represents a game camera.
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Represents a level that has been loaded into the runtime game world.
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Represents a material.
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Opaque object representing a RenderResource
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An interface for loading and unloading packages (groups of resources that you define in data files with the .package extension).
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NOTE: This object and its API are considered deprecated in favor of the workflow based on entities.
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A class that can play stories, or cutscenes.
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Represents a viewport: a container for a view into the 3D world.
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Represents an application window on Win32 and MacOS X.
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Represents a game world.
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