Units category - Stingray Lua API Reference

Description

This category contains the stingray.Unit interface, along with its related interfaces.

Objects

An opaque object that represents a three-dimensional oriented bounding box.
Describes a game light.
This interface provides a Level of Detail selector: a wrapper over a number of mesh objects that selects which mesh should be rendered depending on the screen space projection of the LOD object's bounding sphere.
Describes a mesh.
Used to spawn large number of units.
Represents a terrain.
Each Unit object represents a single game unit, such as a character, a building, or another object in a game level.

Tables

This type of table defines the settings for new scatter brushes.