When you scatter a unit, a scatter pool is created. Scatter pools let you make changes to all of the scatter data in your project at once. The Scatter Pool settings let you control how and when the scattered units are rendered. Similar to Level of Detail (LoDs), you can make your scattered units grow as you move the camera closer, and fade as you move the camera farther away.
Select the scatter pool in the Explorer > Scatter Pool Settings.
Note: If you have two scatter brushes that use the same unit, only one scatter pool setting is created. If you have two units associated with one brush, two scatter pool settings are created.
Note: When scattered units reach their Min Scale Factor and are removed from the scene, any spawned particle effects associated with the units are also removed.