The following properties display in the Property Editor when you create or select a terrain unit.
The material resource for the terrain.
Enables or disables light mapping.
There are three brushes available:
When Height map is the selected Material Layer, this brush raises the terrain. Ctrl + drag to lower the terrain.
When you select a material map channel under Material Layer, this brush adds or subtracts from that channel.With the height map paint mode selected, dragging this brush over the terrain samples the height under the pencil and flattens nearby terrain to the same height.
For material map channels the effect is similar, the color under the cursor smudges out as you drag.Sculpting Tools hotkeys | |
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Enter paint mode | B |
Change brush radius | B + drag |
Change brush falloff | N + drag |
Change brush strength | M + drag |
The undergrowth properties let you quickly create instances of simple objects you want strewn around the ground surface, such as rocks, grass, or bushes, by painting directly into any of the RGBA layers. This lets you quickly populate your environment with different objects.
Undergrowth objects display based on camera distance, filling in when the camera is close to the layer, and removing objects when the camera is further away. Use the Density property to adjust the density of objects in the undergrowth settings.