Level Flow Editor

A visual authoring tool that handles all of the level logic you want to happen when loading your level, or when the game is running. Use the Level Flow Editor for tasks like spawning units, applying level effects, or triggering events.

For detailed reference to the Flow nodes in the Stingray, see here.

Flow Editor Hotkeys

Basics
Create node Right-click or Tab
Delete node Delete
Cut Ctrl + X
Copy Ctrl + C
Paste Ctrl + V
Duplicate Ctrl + D
Group Ctrl + G
Ungroup Ctrl + Shift + G
Move nodes Drag node header
Undo Ctrl + Z
Redo Ctrl + Y
Navigation
Pan Alt + middle-drag
Zoom Alt + right-drag
Frame All F
Frame Selection F
Selection
Toggle selection Ctrl + click
Add Selection Ctrl + click or Shift + click
Connection
Connect multiple Shift-click pin
Maintain connection Ctrl-click pin
Reconnect node Ctrl-click pin
Disconnect node Alt-click pin

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