Level Flow Editor
A visual authoring tool that handles all of the level logic you want to happen when loading your level, or when the game is running. Use the Level Flow Editor for tasks like spawning units, applying level effects, or triggering events.
For detailed reference to the Flow nodes in the Stingray, see here.
Create node |
Right-click or Tab |
Delete node |
Delete |
Cut |
Ctrl + X |
Copy |
Ctrl + C |
Paste |
Ctrl + V |
Duplicate |
Ctrl + D |
Group |
Ctrl + G |
Ungroup |
Ctrl + Shift + G |
Move nodes |
Drag node header |
Undo |
Ctrl + Z |
Redo |
Ctrl + Y |
Pan |
Alt + middle-drag |
Zoom |
Alt + right-drag |
Frame All |
F |
Frame Selection |
F |
Toggle selection |
Ctrl + click |
Add Selection |
Ctrl + click or Shift + click |
Connect multiple |
Shift-click pin |
Maintain connection |
Ctrl-click pin |
Reconnect node |
Ctrl-click pin |
Disconnect node |
Alt-click pin |