Edit project settings
Select File > Settings > Project Settings to view and edit the following in the Property Editor.
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Project Name
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The name of your main project directory.
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Created with Stingray
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(Read only.) Lists the Stingray data format version of the project.
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Project description
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(Optional) Text description of the project content.
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Data directory
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The directory containing your project's compiled data. This is by default stored as projectname_data if you don't specify a custom data folder when creating your project.
You can update the path to use either a custom folder with compiled data for the project, or a new folder. After you specify a new folder, the editor recompiles to store the compiled data to the new data folder.
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Source art directory
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(Optional.) Lets you specify the location of your original art source files such as Maya or 3ds Max scenes.
This can help Stingray to resolve relative paths when you right-click in the Asset Browser and select Open Source Asset.
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Default Level Template
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The level automatically loaded when creating new levels.
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Default Startup Level Template
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The level automatically loaded when opening a project.
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Create an extra root by default on asset import
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This option is enabled by default, and turning it off is not recommended.
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Texture template by material
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Enabled by default, turn off this option to disable assigning texture compression settings on import based on materials.
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Texture template by pixels
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Enabled by default, turn off this option to disable assigning texture compression settings on import based on pixel inspection.
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Texture template by suffix
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Enabled by default, turn off this option to disable assigning texture compression settings on import based on file name suffix.