This page lists the different types of content you can import into your Stingray projects.
Use the FBX format to import 3D meshes, materials, and animations into Stingray.
Note: Stingray does not support OBJ files out-of-the-box. For a sample plug-in that demonstrates how you could extend Stingray to bring in OBJ models, see the SDK sample repository and the import extensions page in the SDK Help.
You can import any type of audio file supported by Wwise. Most projects use WAV files.
You can import the following types of fonts into Stingray as .font resources, which you can use with the Lua stingray.Gui API:
For details, see Import fonts.
Stingray doesn't have "output formats" that you can open in other applications. Instead, the final result that you create from a Stingray project is its own application.
When you deploy your project for a target platform (like Windows, iOS or Android), Stingray creates a package that gathers together several things: the Stingray runtime engine; additional libraries the engine depends on; and data files that contain optimized binary representations of your project's resources. You distribute these packages for other people to run on their computers or devices.
For more information, see About the content lifecycle.