The Capture Frames Tool lets you render frames to disk. The tool is integrated into the Story Editor workflow, and can also be initiated through Flow. For more information on using Flow, see the Capture Frames category in the Stingray Flow Node Reference.
In the Story Editor, click .
Story mode must be enabled before you can open the Capture Frames window.
In the Capture Frames window that appears, adjust the Capture Options to customize your capture. For more information, see Capture Frames Tool.
Click to save your changes, so they can be automatically applied to your next capture.
Click Capture Frames.
The Capture Level window opens and the story plays from beginning to end, and the captured frames are saved in an .exr format to the selected Output Directory.
Note: Story can be set to be played in Ping Pong mode or Loop mode, but the Capture Frames Tool only supports forward or reverse, and not ping pong.