The topics in this section provide some more detailed information about how the Stingray content pipeline works, how resources are managed throughout your game development process, and how you can keep under control the many, many resources that are needed by modern game projects.
In particular, when your game progresses past the stage of a simple prototype, you will almost certainly need to set up your own system for dynamically loading and unloading bundles of data at runtime. This is a key factor in keeping your game's memory requirements within the limitations of your target platform. For details, see Loading and unloading content at runtime.