Stingray technology components

The Stingray runtime game engine and editing tools are designed to be extensible through a plug-in architecture, offering the ability to integrate external tools and technology into your game and editing environment.

Stingray includes standard plug-ins for several middleware game technologies, both from Autodesk and from other companies:

The linked topics in this guide describe how these various technologies are integrated into the Stingray engine and editing tools, and how you can use them in your own games.

Note however that the topics presented here provide a guide for using these technologies within Stingray; they do not represent a full and complete documentation for the external products. To gain a deeper understanding of the concepts, workflows and possibilities offered by these products, you may need to visit links to their original product documentation.

You can also write your own plug-ins in order to integrate other in-house or third-party technologies. For details, look for the topic Writing Plug-ins in the Stingray Developer Help.