Audiokinetic WWise is an industry-leading sound engine for 3D games, offering sound designers a complete pipeline that includes a suite of editing tools for setting up projects, monitoring and debugging playback in the game, and live modification of sound properties.
For more information about Wwise, see:
When you launch the Wwise Authoring tool in Stingray, this automatically opens the Wwise project associated with the current game project. (See also Create or open a Wwise project.)
Important: If you experience issues connecting to Stingray from Wwise, you may need to add an exception or to your firewall. In addition, the following UDP ports must be open for Wwise remote sync functionality: 24024, 24025, and 24026. For more information, refer to the Wwise documentation.
The Wwise plug-in adds the following capabilities to Stingray: