Add audio sources to levels and animation controllers
To add audio sources to a level
- Do one of the following:
To add audio sources to an animation controller
Adding audio events to clips and animation controllers triggers Wwise audio automatically. The audio sources play back when the clip is played.
- Open your sound bank, and select an audio source in the Property Editor.
- Drag and drop and audio source onto the timeline of the selected state in the Anim Controller Editor. A new flow event is created for the audio event.