Developers with source access can toggle between DX11 and DX12 in the Editor, provided your system supports both renderers.
Note: To add support for DX12 in your Stingray projects, compile the engine with --use-d3d12 flag.
To switch between DX11 and DX12, do either of the following:
You can also specify which default renderer to use in the project using the render settings in your settings.ini. Add a supported_renderers field in render_settings and specify the order of supported renderers to boot.
win32 = { render_settings = { supported_renderers = [ "d3d12", "d3d11" ] } }