Caustic Effect Using Cell Noise

The cell_noise shader is a very versatile shader that is capable of creating a wide range of shading effects. In this simple tutorial, we will cover how to create a caustic effect using a spot_light with the cell_noise shader connected to a gobo light filter. Thanks to Slava Sych for the assistance with this tutorial.

The scene file can be downloaded here.

Gobo -> Spot Light

Cell Noise

cell_noise shader using the Worley 1 pattern

Range Shader

We can use the range shader to linearly remap the output of the cell_noise shader to create something that looks like a caustic effect.

Input Min increased to 0.6

Bias reduced to 0.01

Scene settings