This short tutorial covers how to create an old, worn 'illustrative' sketch-style using the toon shader to create the above image. It covers how to use the base_tonemap and edge_detection in combination with bump mapping using a noise shader to create a hatching effect. Thanks to Javier Garcia-Lajara Herrero for the use of his convent model.
## Base Tonemap
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Without base_tonemap | B&W Ramp > base_tonemap |
Next, we will add a hatching style to the toon edge. To do this we can bump (or displace) the surface.
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Noise scale: 1 | Noise scale Y: 0.01 |
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Cell1 | Wispy |
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Billow | Perlin |
Various Noise shaders -> Bump Mapping
Final shading network