Toon Shading a Building

This short tutorial covers how to create an old, worn 'illustrative' sketch-style using the toon shader to create the above image. It covers how to use the base_tonemap and edge_detection in combination with bump mapping using a noise shader to create a hatching effect. Thanks to Javier Garcia-Lajara Herrero for the use of his convent model.

Edge Detection

## Base Tonemap

Without base_tonemap B&W Ramp > base_tonemap

Hatching (Noise Shader)

Next, we will add a hatching style to the toon edge. To do this we can bump (or displace) the surface.

Noise scale: 1 Noise scale Y: 0.01
Cell1 Wispy
Billow Perlin

Various Noise shaders -> Bump Mapping

Final Rendering

Final shading network