Toon Shading a Mech

This short and simple 'making of' tutorial covers how to use the toon shader to create a sketch style as in the above image. The scene is lit using a skydome_light and the filter has been set to contour for toon_edge rendering.

Default Toon Shader

Edge Angle Threshold

Normal_type: shading_normal Normal_type: geometric_normal

Specular and Emission

Mask Color

Edge Width

Try experimenting with different shade_modes of the utility shader on your own models to get different shading styles for the edge parameter.