Toon Shading and Lighting Sven

In this simple 'making of' tutorial, we will break down the steps used to render the image above using the toon shader. We will cover how to use the rim_lighting , base_tonemap, specular_tonemap, and stylized_highlight attributes of the toon shader to create a 'painterly' type portrait of our intergalactic hero Sven!

Assign Toon Shaders

Base Tonemap (ramp)

rampRGB -> base_tonemap

Specular Tonemap (ramp)

rampRGB -> specular_tonemap

Rim Lighting

Light -> rim_lighting

Face Toon shading network

Stylized Highlight

We can use the stylized_highlight to create a cartoon-style highlight on Svens eyes.

stylised_highlight (specular reflection)

Indirect Specular

Indirect_specular (and indirect_diffuse ) can have a subtle effect on the appearance of the toon shading. In this case indirect _specular: 0 works better for the eye shader.

indirect_specular: 0