Example: User Data RGB

Different colored models are driven by one user_data_RGB shader

This short tutorial covers how to use the user_data _ RGB shader to assign a single shader with different colors to the three models in the scene. You can add user data attributes to shape nodes in C4D, and C4DtoA will export those extra attributes as user data in the Arnold shape nodes. When the scene is translated to Arnold, attributes are not exported automatically. They must first be added as C4D 'user data' to the geometry. On export, C4DtoA translates them into user attributes on the Arnold geometry.

A C4D file (R18) that demonstrates this workflow can be downloaded here.

A video tutorial can be found here.

Models with one shader assigned to them all

Add User Data

Add the name 'color' and change the Data Type to Vector

Default Value

Change the 'Default Value' color to white or middle drag a white shader onto this attribute

Pepe model by Daniel M. Lara (Pepeland)