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Adding OSL Maps (Shaders)

You can add your own OSL maps/shaders to the Map Browser.

OSL maps/shaders that automatically appear in the Map Browser are loaded from two places:
  • The main "system" OSL folder located in the 3ds Max root folder. This contains all OSL files shipped with 3ds Max.
    Warning: Do not change these files or put any new files in this folder.
  • Subdirectories named OSL for each of the paths listed in Customize > Configure System Paths > 3rd Party Plug-ins.

To add your own OSL maps/shaders, there are two options:

  • Put them in the <3dsmax>\Plugins\OSL folder.
  • Create a new folder on your computer and add that folder as a 3rd Party Plug-in path. Create a subdirectory under it names OSL and put the files there.

In both cases, if you put files in subdirectories under the OSL directory, this will appear as a category in the Map Browser.

Tip: The Autodesk Developers Network (ADN) has an OSL Github page where you can find more OSL shaders to download.

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