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ProOptimizer Modifier

The ProOptimizer modifier lets you select objects and interactively optimize them.

  • Create or import an object. > Modify panel > Modifier List > ProOptimizer
  • Select an object or objects. > Modify panel > Modifier List > ProOptimizer
  • Default menu: Select an object or objects. > Modifiers menu > Mesh Editing > ProOptimizer
  • Alt menu: Select an object or objects. > Modifiers menu > Geometry (Convert to Mesh) > ProOptimizer

The ProOptimizer feature is an optimization tool that helps you reduce the number of vertices (and so the number of faces) in an object while preserving the object’s appearance. Options let you maintain material, mapping, and vertex color information in the optimized model.

Optimizing objects can reduce a scene’s memory requirements, simplify modeling because objects have fewer faces, and improve the speed of viewport display and rendering time.

There are two ways to use ProOptimizer:

  • The ProOptimizer modifier, described here, lets you select objects and interactively optimize them.
  • The Batch ProOptimizer utility lets you optimize multiple scene files (MAX or OBJ files) at the same time.
Tip: With the Batch ProOptimizer, you can optimize meshes before you import them. This can save time. The Batch ProOptimizer is also a good choice if the original meshes are extremely dense.

Original model

Vertices: 47226

Faces: 93792

Optimized model, Vertex % = 10.0

Vertices: 4722

Faces: 9323

Optimized model, Vertex % = 5.0

Vertices: 2361

Faces: 4660

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