The Quadify Mesh modifier converts the object structure to quadrilateral polygons whose relative size you specify. This capability helps to produce rounded edges when combined with MeshSmooth.
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Left: Original object
Right: After applying Quadify Mesh and MeshSmooth modifiers
Interface
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- Quad Size %
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The approximate size of each quadrilateral relative to the size of the object. The smaller this value, the more quads will result.
Left: Original object
Center: Quad Size %=8.0
Right: Quad Size %=4.0