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To Animate Using a Controller Node

Controllers provide a number of ways to animate the settings of a material or map. Most of these methods are standard 3ds Max techniques

Do one of the following:

  • Turn on then at various frames, change the controller value.
    Note: Unless the material is applied to an object in the scene that is currently selected, you won’t see the new keys on the track bar.
  • Turn on , then at various frames, change the controller value and then right-click the node and choose Add Key to create a key for the controller value.

    With this method, you use right-click Add Key instead of (Set Keys), because by default, the button sets only transform keys.

    Note: Unless the material is applied to an object in the scene that is currently selected, you won’t see the new keys on the track bar.
  • Use the controller’s properties dialog, if it has one, to set up animation.
    Tip: To see the properties dialog, right-click the controller node.
  • Use Track View to adjust the animation.
    Tip: You can launch either the Curve Editor or the Dope Sheet by right-clicking the controller node and choosing which version of Track View to display.

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