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Working with an Initial Pose

At times, you'll need to alter the fit of the hierarchy in the Physique mesh, or change its structure. To do so, you change the default, initial pose, which Physique uses as a reference for various operations, including reinitializing.

  • For a biped, you change the structure in Figure mode, then reinitialize the Initial Skeleton Pose.
  • For a Bones system with the HD IK solver, there is a Show Initial State checkbox in the Motion panel, on the IK Controller Parameters rollout.
  • For any other hierarchy, use frame 0 for the initial pose. Be sure your animation does not affect the position of the skeleton in frame 0.

Procedures

To load a file created with different system units:

    Note: If the System Unit Scale has a value that is different from that of the file you are loading, 3ds Max prompts you to rescale the scene. If you do so, any objects that have a Physique modifier exhibit a double scaling. Do the following:
  1. Select the object.
  2. Reinitialize with both Initial Skeletal Pose and Vertex Settings (the last checkbox) turned on.

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