Save Selected saves the selected geometry as a scene file under a different file name.
Identically named bitmaps with different properties are stored as different files. Objects linked to a selected object are also saved. The following dependencies are preserved for a Save Selected operation:
- Ancestors of selected child objects are saved, all the way to the root of the hierarchy.
- Space Warps to which selected objects are bound are saved.
- IK follow objects to which selected objects are bound are saved.