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Double Sided Material

The Double Sided material lets you assign two different materials to the front and back faces of an object.

  • Material/Map Browser > Materials > General > Double Sided
  • Note: The material appears in the Material/Map Browser only if the active renderer supports it.

On the right, a double sided material creates a pattern for the inside of the trash can.

Note: If even one sub-material has its shading set to Wire (see Shader Basic Parameters Rollout), the entire material displays and renders as a wire material.

Procedures

To create a Double Sided material, do one of the following:

  • In the Slate Material Editor Browser panel Materials Standard group, drag a Double Sided material into the active View.
  • In the Compact Material Editor, activate a sample slot, click the Type button, then in the Material/Map Browser, choose Double Sided and then click OK.

    3ds Max opens a Replace Map dialog. This dialog asks whether you want to discard the original material in the sample slot, or retain it as a sub-material.

The Double Sided material controls let you choose the two materials, and the translucency of the material overall.

To choose the outer material, do one of the following:

  • Click the button labeled Facing Material.

    3ds Max displays the parameters for the sub-material. By default, a sub-material is a Standard material with Blinn shading.

  • In the Slate Material Editor, the default sub-materials appear as nodes in the active View. You can double-click either of these nodes to see and adjust the material parameters, or you can replace the Standard material nodes with nodes of a different type.

To choose the inner material, do one of the following:

  • Go back to the parent material (parameters for the Double Sided material). On the Double Sided Basic Parameters rollout, click the button labeled Back Material.

    3ds Max displays the parameters for the sub-material. By default, a sub-material is a Standard material with Blinn shading.

  • In the Slate Material Editor, the default sub-materials appear as nodes in the active View. You can double-click either of these nodes to see and adjust the material parameters, or you can replace the Standard material nodes with nodes of a different type.

To control the blending of the two sub-materials:

  • Set Translucency to a value greater than 0.

    The Translucency control affects the blending of the two materials. When Translucency is 0, there is no blend. When Translucency is 100.0 percent, the outer material is visible on inner faces and the inner material is visible on outer faces. At intermediate values, the specified percentage of the inner material "bleeds through" and is visible on outer faces.

Interface

Translucency

Sets the amount that one material shows through the other. This is a percentage that can range from 0.0 to 100.0. At 100 percent, the outer material is visible on inner faces and the inner material is visible on outer faces. At intermediate values, the specified percentage of the inner material "bleeds through" and is visible on outer faces. Default=0.0.

You can animate this parameter.

Facing Material and Back Material

Click to display the Material/Map Browser and choose a material for one side or the other.

Use the checkboxes to turn the materials on or off.

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