Uses deformation of the mesh to compute squash and stretch to define a data channel value. These values can be used to drive morph targets with the operator.
The Tension Deform operator provides vertex data
.
Tension Deform rollout

- Deform Method menu
- Set a method for calculating tension deform: either Edge Length Based or Edge Angle Based
- Deform Mesh toggle
- When enabled, deforms the mesh. The setting displays the Squash Deform and Stretch Deform groups and their options.
Squash Adjustments group
- Squash
- Sets the amount of squash to apply to the deformation.
- Range
- Sets the range of influence as either sooner or later.
- Grow/Shrink
- Sets the amount to grow (positive values) or shrink (negative values) the mesh.
Squash Deform group
This group is only visible when the Deform Mesh toggle is enabled.
- Push
- Sets the amount that the mesh is pushed during the deform.
- Relax
- Sets the number of relax iterations.
- Use Morph Target toggle
- When enabled, lets you select a morph target from the scene.
- Mask with Vertex Colors toggle
- When enabled, masks off vertices of a certain color.
- Map Channel
- Sets the map channel of the vertex color to mask.
Stretch Adjustments group
- Stretch
- Sets the amount of stretch to apply to the deformation.
- Range
- Sets the range of influence as either sooner or later.
- Grow/Shrink
- Sets the amount to grow (positive values) or shrink (negative values) the mesh.
Stretch Deform group
This group is only visible when the Deform Mesh toggle is enabled.
- Push
- Sets the amount that the mesh is pushed during the deform.
- Relax
- Sets the number of relax iterations.
- Use Morph Target toggle
- When enabled, lets you select a morph target from the scene.
- Mask with Vertex Colors toggle
- When enabled, masks off vertices of a certain color.
- Map Channel
- Sets the map channel of the vertex color to mask.
Channel Output group
- Output Squash toggle
- When enabled, scales along an axis to produce a squash effect.
- Output Stretch toggle
- When enabled, scales along an axis to produce a stretch effect.
- Capture Rest Pose button
- When clicked, sets the current mesh as the default, neutral pose.