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Boolean Modifier Improvements

The updated Boolean Modifier includes improvements for performing volume based meshing tasks.

Volume based meshing

Perform volume based meshing with the Boolean Modifier with greater ease using the following improvements:
  • Voxel Size:
    • When using the Voxel Size spinner arrows, the value is now adjusted by a value 0.1, with a minimum value of 0.001. The result of your operation will now update automatically when you release your mouse from shifting or dragging the spinner. You can also use ALT and CTRL (like on any 3ds Max spinner) to shift the accuracy of the movement to be a larger or smaller value while dragging.
    • If you have a very low Voxel Size set, 3ds Max will now warn you that this value is too low before allowing you to proceed or abort the operation. This warning is issued dynamically as 3ds Max calculates the number of voxels that would be needed based on the physical size of the object in your scene.
  • A new ESC mechanism has been added to the Boolean Modifier when using Volume meshing so you can interrupt processing. Use the ESC key to call an abort request. This mechanism will help when you have accidentally set a Voxel Size that causes longer processing time or if you accidentally set your Voxel Size too low and want to abort the process. If you abort, 3ds Max will restore the Voxel Size value to the last processed value that was used.
    Note: This abort might not be instantaneous and have a delay depending on how much CPU and RAM OpenVDB is utilizing.

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