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Body Objects

3ds Max creates Body Objects when you import certain file formats, such as SAT files.

  • Default menu: Select an object. > Create panel > Body Objects (on drop-down list) > Object Type rollout
  • Alt menu: Select an object. > Create panel > (Geometry) > Body Objects > Object Type rollout > Body Object button
  • Alt menu: Objects menu > Dynamics and Body Objects Helpers > Body Object

You can create Body Objects out of other 3ds Max object types, but the main use of this object type is to support import from other products; for example, Autodesk Inventor, Alias, Autodesk Showcase, and a variety of third-party applications. You can export back to some of those formats, as well; in particular to Autodesk ACIS solids.

On the Create panel, the object type drop-down list lets you choose a Body Objects entry. This opens an Object Type rollout that contains four buttons:

  • Body Utility Edits properties of a Body Object.
  • Body Object Converts another 3ds Max object to the Body Object type.
  • Join Bodies Combines Body Objects.
  • Body Cutter Uses one set of Body Objects to slice another.

There are also Body Snap settings that are specifically for use with Body Objects.

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