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Cameras

Cameras present a scene from a particular point of view. Camera objects simulate still-image, motion picture, or video cameras in the real world.
  • Create panel > Cameras
  • Default menu: Create menu > Cameras
  • Alt menu: Objects menu > Cameras

After you have created a camera, you can set viewports to display the camera's point of view. With a Camera viewport you can adjust the camera as if you were looking through its lens. Camera viewports can be useful for editing geometry as well as setting up a scene for rendering. Multiple cameras can give different views of the same scene.

If you want to animate the point of view, you can create a camera and animate its position. For example, you might want to fly over a landscape or walk through a building. You can animate other camera parameters as well. For example, you can animate the camera's field of view to give the effect of zooming in on a scene.

An example of a camera in a scene.

The result after rendering through the camera.

There are two kinds of cameras in 3ds Max:

  • Physical Cameras integrate framing the scene with exposure control and other effects that model real-world cameras.
  • Legacy Cameras have a simpler interface with fewer controls.

Both physical cameras and legacy cameras can be either targeted or free.

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