Copies the X, Y, or Z position of the geometry to the stack to be processed as a data channel.
The Component Space operator provides vertex data
.
The term 'component' refers to the X, Y, or Z component of a vector (or in this case, of a vertex position). This makes the creation of a gradient for Z values in a mesh much easier than normalizing the Z position of a vertex input. The Component Space operator is similar to the XYZ Space operator however provides only float data.
Component Parameters rollout

- Axis menu
- Select the axis: X, Y, or Z.
- Normalize toggle
- When enabled, normalizes the data.
- Min
- Sets the minimum value for data.
- Max
- Sets the maximum value for data.
- Component Space menu
- Choose a coordinate system, either Local, World, or Node.
- Pick Node button
- When Node is enabled, click to pick a node such as an object or a point helper from the scene. When enabled, the button turns blue until the node is picked.