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Component Space

Copies the X, Y, or Z position of the geometry to the stack to be processed as a data channel.

The Component Space operator provides vertex data .

The term 'component' refers to the X, Y, or Z component of a vector (or in this case, of a vertex position). This makes the creation of a gradient for Z values in a mesh much easier than normalizing the Z position of a vertex input. The Component Space operator is similar to the XYZ Space operator however provides only float data.

Component Parameters rollout

Axis menu
Select the axis: X, Y, or Z.
Normalize toggle
When enabled, normalizes the data.
Min
Sets the minimum value for data.
Max
Sets the maximum value for data.
Component Space menu
Choose a coordinate system, either Local, World, or Node.
Pick Node button
When Node is enabled, click to pick a node such as an object or a point helper from the scene. When enabled, the button turns blue until the node is picked.

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