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Cloth and Garment Maker Modifiers

Cloth provides you with advanced tools for creating realistic fabrics and tailor-made clothing for characters and creatures.

Laura by Georges Walser

The Cloth system comprises two modifiers:

  • The Cloth modifier is responsible for simulating the motion of cloth as it interacts with the environment, which may include collision objects (a character or a table, for example) and external forces, such as gravity and wind.
  • The Garment Maker modifier is a specialized tool for creating 3D garments from 2D splines, similarly to the way real clothes are made, by stitching together flat pieces of cloth.

You can model clothing in two ways: by creating the cloth objects with standard 3ds Max modeling methods and applying the Cloth modifier to them, or by designing virtual clothing patterns with splines and stitching together these various virtual panels to form a full garment using the Garment Maker modifier. With Garment Maker, you can even import spline patterns from external applications and use these as your pattern panels.

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