Share
 
 

Turbulent Color Noise

Turbulent Color Noise is a new OSL shader that emulates turbulence by repeatedly displacing a position slightly.

The shader can be used to drive a built-in rainbow effect to make things like oil slicks and similar, but it also has a Float output to drive other more custom ramps. The Point output returns the coordinate position, which can be fed into other texture shaders to distort their coordinates.

Was this information helpful?