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New Data Channel Modifier presets

The Data Channel Modifier (DCM) has been updated to include new preset options.

The DCM modifier in 3ds Max has new preset options for turning mesh data into a selection and passing it up the modifer stack, alongside new ways to change channel data.

Model and setup by Changsoo Eun. Animation displays Select Top verts updating as the model rotates, then uses the Array Modifier to distribute grass onto those selected verts.

  • Invert Soft Selection: inverts the soft selection input.
  • Select Border Edges of Selected Polygons: converts the selected Polygon face data input into the DCM to a selection of border edges.
  • Select Hard Edges By Smoothing Group: selects the "hard" edges of your geometric data as defined by the Smoothing Group borders.
  • Select Open Edges: chooses open edges on your geometric data.
  • Select Open Edge Verts: chooses only the vertices of open edges.
  • Select UV Seam Edges: chooses the edges in your geometric data that are also UV seams.
  • Select Top: selects the vertices that are facing the +Z direction. You can alter the Scale operator to adjust the falloff angle.
  • Select Polygon by Elements : converts a polygon face selection input into the DCM to select all contiguous faces that form an element.
  • Convert Face VC to Vertex VC: converts per Face-based Vertex Color data into per Vertex Color data.
  • Convert Material ID to Smoothing Group: converts Material ID assignments into Smoothing Groups.

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