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Assign Material Dialog

The Assign Material dialog opens when you start to paint an object to which no material is assigned. It has a shortcut for assigning a Standard material, or you can choose another material. You can use Viewport Canvas with any material in 3ds Max.

  • Default menu: Tools menu > Viewport Canvas > Select an object with no material. > Click a painting tool. > Assign Material dialog
  • Alt menu: Materials menu > Create/Edit Maps > Paint Bitmap (Viewport Canvas) > Select an object with no material. > Click a painting tool. > Assign Material dialog
  • Note: After you choose an option from the Assign Material dialog, Viewport Canvas prompts you for the map type to use. If you choose a map type to which a bitmap image file is not yet assigned, the Create Texture dialog opens.

After you designate the material type to assign, you’re prompted for a map type to paint on (such as Diffuse), and then for a bitmap file to use.

Interface

Assign Standard Material

Assigns a Standard material to the object.

Browse Material to Assign

Opens the Material/Map Browser, which you can use to assign any material in 3ds Max.

Cancel

Exits the dialog without assigning a material or starting Viewport Canvas.

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