MAXScript is the built-in scripting language for 3ds Max.
With MAXScript, you have the ability to:
- Script all aspects of 3ds Max use, such as modeling, animation, materials, rendering, and so on.
- Control 3ds Max interactively through a command-line shell window.
- Package scripts within custom utility panel rollouts or modeless windows, giving them a standard 3ds Max user interface.
- Build custom import/export tools using the built-in file I/O.
- Write procedural controllers that can access the entire state of the scene. Build batch-processing tools, such as batch-rendering scripts.
- Set up live interfaces to external system using OLE Automation.
The MAXScript language is specifically designed to complement 3ds Max. It is object-oriented, and has several special features and constructs that mirror high-level concepts in the 3ds Max user interface. These include coordinate-system contexts, an animation mode with automatic keyframing, and access to scene objects using hierarchical path names that match the 3ds Max object hierarchy.
The syntax is simple enough for non-programmers to use, with minimal punctuation and formatting rules.
Visual MAXScript
Visual MAXScript is a powerful addition to MAXScript, making the MAXScript feature easier to learn and use. With Visual MAXScript, you can quickly create UI elements and layouts for scripting.
For detailed information about Visual MAXScript, open the MAXScript Help, available from
.Procedures
To access MAXScript, do one of the following:
- On the menu bar, choose Scripting. The Scripting menu appears.
- Choose Utilities panel
MAXScript.
From here, you can either write new scripts, edit or run existing scripts, open the Scripting Listener, or use the Macro Recorder.
To access the Scripting Listener, you can also right-click in the Mini Listener and choose Open Listener Window from the right-click menu.
For detailed information about the MAXScript utility, open the MAXScript Help, available from the Help menu > MAXScript Help.