Uses a map to distort vertex values in the data channel.
The Distort operator provides vertex data
.
Distort Parameters rollout

- Map button
-
Click to choose a map from the Material/Map browser.
You can also drag and drop a map from a Material Editor sample slot. If the Slate Material Editor is open, you can drag from a map node's output socket, then drop onto this button. You can also drag and drop from a map button in the Material Editor or anywhere else in the 3ds Max interface. When you drop a map, a dialog asks if you want the map to be a copy (independent) or an instance of the source map.
- Strength
- Controls how far vertices move during the distort operation.