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Distort

Uses a map to distort vertex values in the data channel.

The Distort operator provides vertex data .

Distort Parameters rollout

Map button

Click to choose a map from the Material/Map browser.

You can also drag and drop a map from a Material Editor sample slot. If the Slate Material Editor is open, you can drag from a map node's output socket, then drop onto this button. You can also drag and drop from a map button in the Material Editor or anywhere else in the 3ds Max interface. When you drop a map, a dialog asks if you want the map to be a copy (independent) or an instance of the source map.

Strength
Controls how far vertices move during the distort operation.

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