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Push Modifier Enhancements (What's New in 2026.1)

The latest enhancements make the Push modifier an even more powerful tool for creating intricate and controlled transformations in 3ds Max.

Note: xyzrgb_dragon model by Stanford 3D Scanning Repository

The Push modifier traditionally deforms to "inflate" or "deflate" the mesh. In 3ds Max 2026.1, we've added even more control over the modifier with new features for normal relaxing, collision control, and an axis multiplier.

Relax Iterations

The introduction of Relax Iterations lets you smooth out the mesh based on its normals and/or vertices, similar to the Relax modifier. You can use this to help prevent issues like self-intersection, while maintaining a cleaner appearance, especially if the push amount is too extreme.

Collision Objects

You can now select objects in the scene to use as a reference to limit the push results from its original location. When the push result collides with these objects, it stops moving in that direction in real-time. This feature is useful for creating shapes and forms that would otherwise be difficult to create on their own.

Axis Multiplier

Axis Multiplier, a new feature of the Push modifier, lets you specify a limit for the transformation to specific axes, allowing more controlled and directional modifications.

To learn more about the Push modifier, please consult its documentation.

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