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Splat Map

Splat is a 3D map that generates a fractal surface pattern that is useful as a Diffuse Color map for creating a pattern similar to spattered paint.

Note: The Splat map is not supported by the ART renderer.
  • Material Editor > Material/Map Browser > Maps > General > Splat

Splat map used for the patterns in ice cream

Interface

Size

The relative dimensions of the paint spatters. Use this to make the spatters match your geometry. Default=40.

# Iterations

The number of times the fractal function is evaluated. The higher the number, the more detailed the spatters, but the longer the calculation time. Default=4.

Threshold

Determines how much of Color #1 is mixed with Color #2. At 0, only Color #1 is displayed; at 1, only Color #2 is displayed. Default=0.2.

Swap

Exchanges the two color components.

Color #1

The background color.

Color #2

The color of the paint spatters.

To change a color, click one of the swatches and use the Color Selector that opens.

Maps

Click to assign a map to replace one of the color components. Toggle each map with its checkbox (when off, the Splat map reverts to the associated color component).

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