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Sample UV Tiling

The buttons on the Sample UV Tiling flyout adjust the repetition of the map pattern on the sample object in the active sample slot.
  • (Material Editor): Compact > (Sample UV Tiling) flyout
  • (Slate Material Editor: Right-click a material node and choose Preview UV Tiling.)

1x1, 2x2, and 3x3 sample tiling

The tiling pattern you set with this option affects only the sample slot. It has no effect on the tiling on the geometry in the scene, which you control with parameters in the map's own coordinates rollout.

  • 1 x 1 (the default) Tile once in the U dimension and once in V. This is equivalent to no tiling at all.
  • 2 x 2 Tile twice in U and twice in V.
  • 3 x 3 Tile three times in U and three times in V.
  • 4 x 4 Tile four times in U and four times in V.

The buttons specify the number of times the pattern repeats over the surface of the sample object. Because maps are mapped spherically around the sample sphere, the tiling repetition covers the entire surface of the sphere. The sample cylinder maps cylindrically. The sample cube uses box mapping: the tiling appears on each side of the cube. Custom sample objects use the default mapping coordinates for that kind of object, unless the object has a UVW Map modifier applied to it, in which case the modifier controls the mapping.

This flyout is unavailable when the sample slot displays a standalone (top-level) map.

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