The Camera Correction modifier applies two-point perspective to a camera view. By default, camera views use three-point perspective, in which vertical lines appear to converge with height. In two-point perspective, vertical lines remain vertical.
The amount of correction you need to use depends on how steeply the camera tilts. For example, a camera that looks up from ground level to the top of a high building will need more correction than a camera that looks toward the horizon.
Note: This modifier doesn’t appear on the Modify panel’s Modifier List.

Normal camera view (left) and corrected camera view (right)

- Amount
- Sets the amount of correction for two-point perspective. Default=0.0.
- Direction
- Biases the correction. Default=90.0.
Setting Direction greater than 90.0 biases the correction to the left. Setting it less than 90.0 biases it to the right.
- Guess
- Click to have the Camera Correction modifier set a first-guess Amount value.